V0.6 release
Valkyrie » Devlog
I have to say, when I said it would take even longer, I did not expect a month… wow… where to begin…
+ Adjusted the physics to work more nicely overall, including fixing some persistent bugs
+ Changed the character again, and added animations. They don't sync up perfectly, I know, and there's no IK, because that's hard, but they exist. Let me know if you get anything super weird.
+ Adjusted the grapples a bit more with the pull speed and distance
+ Changed the tutorial. This is almost the finished version, however there will be a few additions like enemies so let me know how it feels to play and if you get stuck anywhere!
- Removed the playground (the button is still there I know, pretend it isn't)
There might be even more that I missed in those four weeks but I think that’s a good summary.
Oh and… V0.7 soon…
V0.6.1:
- fixed long-term issue with grapples retracting both at once for some reason
- fixed pause menu not pausing
- fixed grapples not being removed on death
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Valkyrie
3rd person grapple-shooter (uni project)
Status | In development |
Author | Kitsuneko |
Genre | Shooter |
Tags | 3D, fps-platformer, grapple, Third Person, Third-Person Shooter |
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